I am making a game which has a playing arena which renders a lot of grid of lines. The lines are colored. Now to have a good effect I thought of giving it the tron like effect of glowing lines. Now after surfing the net I came to know that I could achieve that effect using the bloom effect. Now for that I needed to GLSL in opengl which I have read to some extent but now I want to clear certain doubts of mine.
What is the difference between a shader having ".verg" and ".frag" extension against a ".glsl" shader?
Also given a ".glsl" shader. How can I get the ".verg" and ".frag" shader from it?
Any good tutorial for implementing bloom effect on the edges of a cube or edges of a rectangle?
I am using OpenGL and am programming on Ubuntu. Thanks
.glsl?" and "How do I implement bloom?" Since there are duplicates for the latter, perhaps this question should become the former? – Kevin Reid Oct 21 '11 at 14:16