<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>frames</key>
<dict>
<key>frame1.png</key>
<dict>
<key>frame</key>
<string>{{0,0},{96,288}}</string>
<key>offset</key>
<string>{3,-6}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{80,12},{96,288}}</string>
<key>sourceSize</key>
<string>{250,300}</string>
</dict>
<key>frame2.png</key>
<dict>
<key>frame</key>
<string>{{96,0},{96,288}}</string>
<key>offset</key>
<string>{3,-6}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{80,12},{96,288}}</string>
<key>sourceSize</key>
<string>{250,300}</string>
</dict>
Above there is a part of a plist output in cocos2d format. each frame has own node, I do not know what is offset, sourceColorRect is. the first string node is the Rectangle of the current frame on sprite, but what are the "offset", "sourceColorRect" and "sourceSize"
