Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'd like to render a 3D explosion in 3DS Max but into a sprite sheet. My main problem is that I need to use alpha values instead of the viewport background (which is usually black).

Any ideas how I could do this?

share|improve this question
up vote 4 down vote accepted

Just render to png/tga images and make sure alpha is enabled. You can enable alpha by just rendering any frame, press save and pick PNG or TGA and check the alpha checkbox. This will remembered when you render out multiple frames.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.