Right now I'm working on a 3D game and I've come across something very weird. When I created the model in Blender, I added an armature named "MyBone" to the stage and attached a cube ("MyCube") to it, so that when I move the armature, the cube moves with it. I exported this as an FBX and loaded it as a Model object.
What I expected to see was:
But what I got was this:
I'm really confused. Why is the mesh I created showing up in the bone list? And what's Root Node?