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I am trying the CharacterCustomization example from Unity3D which contains two scenes: Dressing room and VirtualWorld, run the VirtualWorld on iPhone, it could run but at last it will crashed, Instruments and profiler, I found the meshes are always increased and run out of memory. Anybody could help? thanks.Environment: Unity 3.4.0, Xcode 4.0.2, iOS SDK 4.3

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Anybody could study the code and found the problem? It's seems multithread cause that. I want to know how to resolve it. Thanks. –  ldbfrank Oct 3 '11 at 19:13
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1 Answer 1

Just guessing here, but the procedural meshes and/or textures it puts together probably aren't getting destroyed.

Art resources loaded at runtime in Unity cannot be garbage collected because it doesn't know that it might be used again.

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