I am developing a turn based political/military strategy game similar to the DOS game Conflict. I have my game design document completed, but I'm having trouble actually putting together the logic of the turns.
How do I determine the strengths/weakness of the various nation-states in my game? Is there a common set of mathematical formulas somewhere on the interwebs that I can modify? Or do I need to come up with my own?
If I do need to come up with my own, how do I go about doing this? I have very limited experience playing games like Dungeons and Dragons and Settlers of Catan--would it be a good idea for me to buy a copy of a board game that is similar to my idea and model my game off that?