So instead of dishing out 150$ for SpriteManager 2 (Unity Package), I've been playing around with Orthello which a free SpriteManager package.
I got most of everything I'd like working and it was fairly easy to setup however I am running into a few issues:
General 2D Question
1. How does one go about moving the gameObject with an animation?
I have an animation of a monkey that I'd like to play as I jump from Vine to vine. The animation plays on the spot (as I was instructed they should all do). However now I'm running into problems on ways in which I should move my transform according with the animation playing?
Should I lerp on the update thread? Lerp on every frame event?
Specific To Orthello
- I've setup my animations on the animation container and assigned 'Duration' values. The problem is that the animation will finish playing once the Duration has passed without playing every frame of the animation. Is this normal behaviour for animation systems? I imagine it's doing this in order to compensate for how often it gets updated.
If people would like I can post my C# Script.
Here is a youtube video of so what I have also if anyone is curious.
here is a blog post I made on the subject as well (include the video)