Game Development Stack Exchange is a question and answer site for
professional and independent game developers. It's 100% free, no registration required.
@JonPurdy because to some of us it does. – Jonathan HobbsSep 24 '11 at 0:22
1
@JonathanHobbs: I just think blurring the specular channel on everything is a bit excessive. It's like a lens flare: it's a simulation of the side-effects of an imperfect lens. Why would you do that? – Jon PurdySep 24 '11 at 4:31
3
@JonathanHobbs: That's fair. I just find it a particularly overused tool. Things have a tendency of being overused when they become easy to use, then tone down over time (consider the early internet). I think that's what's happening with bloom. – Jon PurdySep 24 '11 at 4:50
+1, however, calling it a bloom filter is potentially misleading as this effect has nothing to do with 'bloom filters' (en.wikipedia.org/wiki/Bloom_filter). Probably better to just call it a bloom effect. – KylotanSep 23 '11 at 18:41