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I've just made my first (very simple, ugly) game in Love2D. The game works fine when run directly off my hard drive. However, when I package it up as a .love file, I get the following message:

Error: Could not open file resources/stormclouds.bmp. Does not exist.
stack traceback:
[C]: ?
[C]: in function 'newImage'
[string "main.lua"]:46: in function 'load'
[string "boot.lua"]:304: in function <[string "boot.lua"]:302>
[C]: in function 'xpcall'

The "resources" folder does exist within my directory structure (resources/stormclouds.bmp), and the game runs fine when its not packaged up.

The line of code responsible for this is:

bg = love.graphics.newImage("resources/stormclouds.bmp")

How can I make this line work for my packaged file?

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1  
You say that "resources" folder doesn't exist, but you still refer to it in code? What does the zip contents look like? There should be a resources directory in the zip and the .bmp file in the folder. –  Jari Komppa Sep 22 '11 at 5:37
    
Yes, you're right, this was what the problem was. I had used the command given on the Love2d website to zip up my folder(zip ../${PWD##*/}.love *), but this doesn't seem to include sub folder contents. Zipping using a different method did solve this problem. –  a_m0d Sep 22 '11 at 10:23
    
I'll formulate that into an answer.. –  Jari Komppa Sep 22 '11 at 10:26

1 Answer 1

up vote 1 down vote accepted

The .love files are actually renamed .zip files. These zip files contain directory structures, so if your code refers to, say, "foo/bar.dat", your zip file has to have a "foo" directory with the "bar.dat" contained within.

See http://love2d.org/wiki/Game_Distribution for details.

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Yes, I was aware of this. The problem is that I ran zip ../${PWD##*/}.love * instead of zip -r ../${PWD##*/}.love *, which didn't recurse into sub folders. –  a_m0d Sep 22 '11 at 13:31
1  
The form of the answer was more for the next person who's looking for the answer, and ends up on this page. =) –  Jari Komppa Sep 22 '11 at 13:41

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