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I am working on a 3D OpenGL|ES game for iPad. All the models are created in Blender. How should I go about getting my models into my game?

I have the following requirements of my models:

  1. One texture map
  2. Material
  3. Skeletal animation data
  4. Attachables / Socket Points
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up vote 2 down vote accepted

You need a file format readable on iOS, which technically is anything, but if you need a place to start the PowerVR SDK has tools for making and reading POD files.

Be sure to grab the correct SDK depending on the OpenGL ES version you are targeting (OpenGL ES 1.1 if you don't know yet).

From Blender 2.5+ you can export to Collada (DAE) files, then import them in to this to make PODs:

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Newer versions of the SDK have an exporter for recent versions of Blender, so you don't need to export to COLLADA first. – SurvivalMachine Jun 26 '12 at 18:55

Use this script in blender

Then look at this sample project

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-1; it'd be nice if your answer explained the approach rather than asking people to blindly download .zip files (which may go away in the future, rendering this answer useless). – Josh Petrie Oct 18 '11 at 15:44
well geeze.. you can just google that information – jacobsgriffith Oct 20 '11 at 19:49
The purpose of this site is to be a repository of questions and their answers, and to that end, "just Google for it," is rarely a good answer on its own. Furthermore it's actually difficult to Google for the content, purpose and use of the linked scripts. – Josh Petrie Oct 20 '11 at 21:15
the innerloop server is down. Where is the mirror? – Cocoa Dev Jan 13 '12 at 20:27

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