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I am working on a 3D OpenGL|ES game for iPad. All the models are created in Blender. How should I go about getting my models into my game?

I have the following requirements of my models:

  1. One texture map
  2. Material
  3. Skeletal animation data
  4. Attachables / Socket Points
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2 Answers 2

up vote 2 down vote accepted

You need a file format readable on iOS, which technically is anything, but if you need a place to start the PowerVR SDK has tools for making and reading POD files.

http://www.imgtec.com/powervr/insider/powervr-sdk.asp

Be sure to grab the correct SDK depending on the OpenGL ES version you are targeting (OpenGL ES 1.1 if you don't know yet).

From Blender 2.5+ you can export to Collada (DAE) files, then import them in to this to make PODs:

http://www.imgtec.com/powervr/insider/powervr-collada2pod.asp

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Newer versions of the SDK have an exporter for recent versions of Blender, so you don't need to export to COLLADA first. –  SurvivalMachine Jun 26 '12 at 18:55

Use this script in blender http://www.innerloop.biz/code/objc.py.zip

Then look at this sample project http://innerloop.biz/code/ExportTest.zip

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5  
-1; it'd be nice if your answer explained the approach rather than asking people to blindly download .zip files (which may go away in the future, rendering this answer useless). –  Josh Petrie Oct 18 '11 at 15:44
    
well geeze.. you can just google that information –  Jacob S Griffith Oct 20 '11 at 19:49
3  
The purpose of this site is to be a repository of questions and their answers, and to that end, "just Google for it," is rarely a good answer on its own. Furthermore it's actually difficult to Google for the content, purpose and use of the linked scripts. –  Josh Petrie Oct 20 '11 at 21:15
    
the innerloop server is down. Where is the mirror? –  Cocoa Dev Jan 13 '12 at 20:27

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