I just installed Source SDK. Made a multiplayer mod from a template using Source Engine 2007. I'm currently using VS2008.
I was wondering which folder I should work in. For example weapons, which files I should change?
Is it "\src\game\server\hl2\weapon_crowbar.cpp" or "\src\game\shared\hl2mp\weapon_crowbar.cpp" or "\src\game\shared\sdk\weapon_crowbar.cpp"
Also, I've seen the various help on the wiki, if I want to change bullets for example, saying I should change the scripts in the mod folder in Steam. Is that necessary? Shouldn't I make changes from the source mod folder to things like that and recompile?
I'm aiming for a total conversion mod rather than just a mini-mod in case that matters.