Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

How did they make the terrain in trine? I think they took a polygon approach. It doesn't seem that they used a heightmap because it is in all three vectors, or a voxel method because it doesn't have overhangs and cliffs. If it is polygon-based (I assume it is), how in the world would you texture the whole thing?


Terrain

Notice how it's not very symmetrical and has lots of depth:

Terrain2

share|improve this question
    
I removed the how-its-made tag because it's a meta tag, and those aren't useful/allowed anymore: blog.stackoverflow.com/2010/08/the-death-of-meta-tags –  Tetrad Sep 11 '11 at 2:34
    
@Tetrad, ok, Tetrad –  Dan the Man Sep 11 '11 at 2:36
6  
They built a polygon landscape and used a bunch of textures and props, just like in any other game. What's so special about Trine's approach that has you intrigued? –  doppelgreener Sep 11 '11 at 2:45

3 Answers 3

up vote 3 down vote accepted

They use the same models again and again in Trine. They use a lot of batched rendering. Because of their unique camera angle, a lot of the meshes get culled with frustum culling.

The levels are hand-made by artist. They are just very good at re-using the same models over and over again.

share|improve this answer

The terrain is built as separate meshes by the artist, and possibly have a separate level designer to place the meshes for making the levels. They are just so well-modeled to give the impression that it's one continuous terrain.

In some respects it's really a 2D puzzle action game, making the design and programming of the game logic easier than fully 3D games. The level designer is restricted to just placing the objects along a 2D plane.

share|improve this answer

It looks like any regular 3D model. The only thing that's "2.5D" about it is the fixed camera and play space.

share|improve this answer
    
Ok.... but how would you texture and cull something that large? –  Dan the Man Sep 11 '11 at 3:07
1  
It's probably just broken into chunks. Maybe some terrain style texture blending on top of that. –  Tetrad Sep 11 '11 at 3:14

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.