Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where it will embed nicely in C++ (e.g. nice function bindings) and properly play a swf that uses typical modern actionscript.

Is there an alternative that doesn't carry the pricetag of a commercial product?

share|improve this question

closed as not constructive by Sean Middleditch, bummzack, Byte56, Trevor Powell, Josh Petrie Mar 1 '13 at 15:53

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

3 Answers 3

up vote 3 down vote accepted

I'm not personally familiar with gameswf, so I can't comment on how capable it is, however if your target platform is Windows only (for now), I can point you towards Hikari.

It was originally built for Ogre3D but it should be fairly straightforward to port, and it's been used in commercial titles such as Zero Gear.

Best of all, it will play everything you can play with the most recent Flash player (just replace the ocx that comes with the SDK with a more recent version).

In the future, Hikari will simply become an Ogre3D wrapper for the cross-platform Akarui.

share|improve this answer
    
Interesting, thanks. (And thanks for the tags improvement :) –  BRaffle Jul 27 '10 at 20:17

Having had personal experience of GameSWF (the version made by tulrich) I can tell you that it only supports as1.

It isn't especially complicated to utilise and could be said to be better in terms of direct functionality than some other commercial solutions that can cost thousands of dollars.

If you can do what you need your menus to do using as1 then it's not a bad choice.

share|improve this answer
    
+1 I've used it also in a commercial game a few years ago, and it was working fine. Maybe it's outdated today though. –  Laurent Couvidou Mar 1 '13 at 10:14

I'v tried to use GameSWF in one of my projects. As far as the rendering goes, it seems solid. The problem appears in the action script part. Some simple scripts work, but more complex ones fails. The main problems are in the actions script virtual machine implementation, its not working exactly as the one in Flash. It has some problems with garbage collection too. (or has back then when I was trying to use it)

From my personal experience: if you need it for just few buttons with no more than very basic action script and non fancy graphics, it may be ok. But for more advanced UI in a commercial projects, there are better solutions like ScaleForm or Iggy. But ofc they are not for free.

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.