I am wondering if I can (if possible) make a vertex shader that will always make the pixel shader draw everything in 1 pixel, at position 0,0.
I know this sounds crazy, but it's needed in the situation I'm in right now.
Let's say that I am drawing a line with 2 vertices that each have the color blue. For every vertex, I tried attaching a TEXCOORD that specifies what pixel I want this vertex to be drawn in. However, I can't get this to work.
The reason I am doing this is that I am making experiments where the physics of my game (which is very intensive) is drawn onto a texture, and handled by the GPU.