Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

For the independent game studio Mode 7 it took 4 years and 3 developers plus contractors. Do you think it could have been done faster (according that you have played it) ?

What would it take to just make a clone of that game ? for another indie that is, not for a big studio.

share|improve this question

closed as not constructive by bummzack, Tetrad Aug 18 '11 at 14:45

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

2  
We have have got loads of questions of this type. No one really grows any smarter by guestimating stuff like that. In any case, the answer is "that depends". –  eBusiness Aug 18 '11 at 13:36
2  
It would take one year if you have 144 developers. Oh, wait... –  thedaian Aug 18 '11 at 13:45
2  
haha, as usual the useless replies are found in the comments (I particularly like the all time useless "it depends") - any competent person around, feel free to share your knowledge in an answer –  user2534 Aug 18 '11 at 14:19
4  
Want better replies? Ask a better question. –  Cyclops Aug 18 '11 at 14:30
    
>>I particularly like the all time useless "it depends"<< I'm glad you do, because it's the most exact answer you are going to get. –  eBusiness Aug 18 '11 at 14:31
show 1 more comment

1 Answer 1

It depends on whether you've ever made a game before, whether you have money, time, resources or a team, or any one of other many things it takes to make this happen.

It really depends on the skill level of your artists and programmers, the clarity of your design document, and what resources you have available. If this is a full time job for everyone, it will go faster than if it's an "on the side" evenings and weekends job.

Also, if you have previous game development experience it will go faster. If you don't, it will go slower. If you have a reliable team, it will go faster. If your team is not reliable, it will go slower.

Perhaps others can fill in more dependencies in the comments.

If you REALLY stick to making a clone and not changing the game, it will go faster. If you start making changes and tweaking, it may take longer.

To the point about the original game you're cloning...

Probably a lot of what went into that original 4 years of development time was design, trial and error, prototyping and polishing the idea. If you're going to just copy them, clearly you don't need to spend time on thinking much - just coding and art.

And lastly for some advice from the mouths of pros who've cloned other games..

You might find this article interesting. It's about how Farmville was created in 5 weeks. It was a clone of various games and so the developers didn't need to come up with a completely original idea.

share|improve this answer
add comment

Not the answer you're looking for? Browse other questions tagged or ask your own question.