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Effects to make a speeding spaceship look faster
I am currently developing a racing game akin to F-Zero in that the race is held at very fast speeds. The player is therefore placed in a 3rd person view.
Graphically, I'm thinking of using motion blur and lowering the camera angle when the ship is going faster to give the player the impression of speed. This from the fact that the closer you are to the ground, the more you percieve speed.
This question has intersting answers, but don't really apply because the effect needs to be progressive and constant, not like a boost effect.
I was wondering if these techniques are viable, and if any other techniques exist?