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I was wondering what kind of roles do exist for a game project. I know you can be a programmer, a designer, tester etc.
But I'd like to know all of them, and what activities are in charge of each one. If possible, also I'd like to see some web resources for each one as an entry point to the game industry.

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closed as too broad by Anko, Josh Petrie Dec 14 '15 at 19:02

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

up vote 6 down vote accepted

EA covers it pretty well ->

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That list is a solid starting point. They are a bit light on the roles for design though. As projects continue to expand in complexity, the design field has begun to splinter into a number of specialized rolls just like art/programming. Design now spans a range that includes writing/story development, system design, level design, and scripting. Although designers are often forces to wear more hats and hop between these fields. Particularly on smaller teams. – wkerslake Jul 14 '10 at 22:43

Here's an article which has a pretty good rundown of the various roles, with a link to a PDF containing a more exhaustive list.

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