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Currently I am learning silverlight game development. I think Paper Toss is fun and looks like a good start.

Due to my work is done on Siverlight 4 which do not support 3d, despite it exists some workaround, I don't know how to implement throwing action in 2d spaces.

I try to do 2d-3d spaces conversion, but I don't know how to integrate physics engine like Farseer to work with my 2d-3d algorithm code.

Any suggestion or code is appreciate!

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Asking how to make an entire game of type X is off topic for this site. meta.gamedev.stackexchange.com/questions/171/… If you have a question on how to implement a specific feature, feel free to ask that in the future. – Tetrad Aug 12 '11 at 17:15
I don't think my question is one like the thread "how to make an entire game of type X" mentioned. I ask for a specific method that how to implement a feature which you said. – AntiGameZ Aug 12 '11 at 18:34

closed as not a real question by Tetrad Aug 12 '11 at 17:15

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