At any time, a game will likely have many objects rendering textures.
So what is a texture? an image for example?
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Yes, a texture for most purposes is an image. Once a texture is loaded from a file, it can be applied as a sort of "decal" to any polygon you wish. When you see textures in an image file they typically appear a bit warped,
That's because when the texture is "wrapped" around the model, it will all even out and wrap around the model properly. You use a technique called UV mapping to be able to create a nice texture that will wrap around the model properly. |
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Yes, it typically is an image (often of a pattern) that is usually applied to the surface of a 3D model Note: Textures can be applied to 2D models as well (thanks to @The Legend of 1982 for pointing that out in a Comment). |
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Textures are basically images that are used in 3D games on 3D objects, 2D planes in 3D space, or GUI elements. Textures can also be generated at real time. |
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