I'm currently trying to teach myself OpenGL... and quickly discovering that the Immediate Mode taught in old OpenGL tutorials is basically obsolete... which leads me to VBO's... which I kind of get but would like to start learning them in context.
What is the workflow involved in taking a 3D object from Maya or 3DS Max and converting it to something that can be turned into a VBO?
On that token, do these export workflows also deal with materials and textures, or is that handled in an entirely different manner?