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How can I make extremely huge terrains in Unity? It seems like I can set width and length to large values. But the Heightmap resolution only goes up to 4097 and the Detail resolution only goes up to 4048.

Any ideas?

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I'm sorry for being a buzzkill: sol.gfxile.net/mmorpg.html –  Nailer Aug 8 '11 at 8:37

3 Answers 3

up vote 15 down vote accepted

Split the terrain into square "chunks", load those you care about (mostly: Those near the currently active camera) in Update() and - if you are strapped for space (you likely will be), unload the not needed ones far away.

Use pre-calculated low-poly models for far-away terrain LoD, unless you don't mind having a low view distance. Also, if you need the terrain heightmap of far away terrain for anything (like NPC movement or some other simulation), create a low-resolution or variable resolution variant of your terrain to keep in memory; don't use the full terrain data for it. This can be done automatically on game load, but generally it's a better idea to make a tool which creates this pre-generated data during the build or package.

Finally: To avoid floating point precision problems, you'll have to reposition the whole scene every time your main camera moves far away from (0.0f, 0.0f, 0.0f).

Possibly relevant question on Unity Answers http://answers.unity3d.com/questions/17225/dynamic-terrain-loading.html

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Thank you! great answer. Just one question, when I set the neighbors of the terrains, what would happen if the terrains aren't at the same height on the edges? –  Daniel Pendergast Aug 6 '11 at 19:03
@Dan: You'll get holes in the landscape. There are different ways of dealing with this, roughly along the lines of "make sure the landscape has same height at the edges", "add skirts running vertically from the edges down for some height to mask the holes" and "add generated triangle strips to stitch the holes together." Which one you use is up to you (and the engine, in part). The second one, with the skirts, is the one I saw most often. –  Martin Sojka Aug 6 '11 at 22:05
or as I said, you'd like to use a script to seam the terrains :-) –  Valmond Aug 6 '11 at 22:54
Thanks guys, I love this site –  Daniel Pendergast Aug 7 '11 at 18:09
Does anybody have any scripts? –  Daniel Pendergast Aug 7 '11 at 18:09

You'll need to break up the terrains in chunks, ie. several smaller terrains. Yo'll need to 'seam' those agains eachother (with a script) so there won't be 'holes' between them but otherwise you can just start doing them right away.

You might want to know too that since Unity3D ~3.0 you can't move items (read terrains and items) too far away (like +/-100000 steps IIRC) so this will influence the maximum size of your world.

I'm using this in my online RPG game anyway (with the exception that I only use Unity3D for level design, not for the actual game).

Just because I'm curious, would you like to share some info about your game (like advancement, type, graphics, style etc.)?

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There are third party solutions.

this code can make terrains of 99,999 meters width, the mountains are any noise formulas, but you can mix 100 noise formulas into one map if you want. for example, in this terrain, the total number of triangles available in a map is between 66million, low resolution, and 200million medium resolution. here is a 66million triangle map, where 0.7mn triangles are updated around the camera. unityplayer giant terrain, WASD and Space

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Is there source code for that? All I see is a unity plugin game. –  AttackingHobo Sep 9 '14 at 17:16
i have the source code, it took me a while to write. i'm at ant d0t stewart at yahoo d0t com –  ufomorace Sep 11 '14 at 11:00

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