I'm curious how the sphere effects were done in Osmos from Hemisphere Games. Any ideas how the resolution independent zoom in was achieved?
Edit, more specifics on questions:
- How do you render the spheres so they look good at full zoom out, and full zoom in?
- How would one make the nice particle effects in 100's of spheres all at once?
- How to construct your scene/spheres so the big spheres look round even at full zoom?