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I'm interested in making a game that can be distributed on PSN. Any suggestions?

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3 Answers 3

up vote 4 down vote accepted

You have to put money down. Call Sony and ask them about it. They'll tell you how to hook yourself up with the official developer's kit. It will cost money. But of course, you'll make that money in the back end. So the question really is, how confident are you that you can make something that will end up on PSN for sale?

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Note that when he says "will cost money" he means $10k (~€7k I think). You also need to pay a yearly fee with Nintendo, not sure if Sony does something similar. –  coderanger Jul 26 '10 at 4:29
    
I was afraid of that. I guess PSN is out for poor me. –  MrValdez Jul 26 '10 at 4:46

As mentioned above, getting a real devkit and being setup as a licensed studio can take quite a bit of cash. A better bet might be to learn Unity since Unity3 (which is supposed to be out Real Soon Now) will support PS3. That said, Unity Pro is still not cheap, though they haven't said if the free version will support targeting the PS3 last I looked.

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More than likely, like with the Wii, you will need the pro version in addition to a special secondary license. as well as the devkit. –  Noctrine Jul 27 '10 at 13:38
    
Yes, this will be the case for both 360 and PS3, according to Tom Higgins. –  Andrew Brockert Jul 28 '10 at 23:29

Here is an interesting article on becoming a developer of the "mini" titles that have recently come onto PSN. http://www.pspminis.com/2068/interview-futurlab-on-how-to-become-a-licensed-psp-mini-developer/

In terms of initial cost, you no longer need to purchase a full reference kit (~$10k) and can get away with a reference tool costing $2000 with much of the functionality.

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link on reduced cost devkit: xbitlabs.com/news/multimedia/display/… –  Olly Jul 27 '10 at 13:28

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