Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics engines, sprite engines(for isometric games), event handlers for ...

Any input would be greatly appreciated.

share|improve this question

closed as off-topic by Byte56 Oct 13 '13 at 16:37

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Byte56
If this question can be reworded to fit the rules in the help center, please edit the question.

The isometric projection is not so much relevant for the underlying tools you choose, it's just the way (angle, no perspective distortion) you look at things, but that doesn't change the underlying principles of how things behave. That means you don't need to particularly search for isometric tools.

The physics for instance is the same, no matter how you look at it. The math of a car crash does not change, whether you look at it from the left or from the right, it does not depend on the observer. The same is true for a bouncing ball, it does not care if you watch it from the left or from top, it will bounce the same way always.

If you have particular doubts about how to implement such things in terms of isometric projections, please tell us an example and we can go into details :)

share|improve this answer

I followed the tile engine tutorials on this site: The tile engine tutorial starts out as a regular square tile map but on Part Four they convert it to isometric. They cover drawing, tile depth, tile picking (i.e. "What tile did I click on?"), and adding a controllable character.

share|improve this answer

It's not an engine, but I made a fork of Nick Gravelyn's TiledLib project that shows an example of that library rendering an isometric Tiled map. Not perfect, (probably buggy) but might help you start and if you have any problems, post a bug and I'll see if I can help out.


share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.