Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'm learning OpenGL and really like to know how the interaction with the Graphics card will be.

I feel understanding how it was implemented in the Graphics driver, will let me know complete internals of the opengl(With this I can know what stages/factors influence my decisions regarding performance in opengl).

Are there any ways for this path to proceed.Does exploring the 'Mesa lib' will help me in this aspect? Am I in the right path?

[I posted this question in SOF but it seems here is the right place for this Question.]

share|improve this question
I consider this off-topic. Stackoverflow is most likely the better place for this. – bummzack Jul 27 '11 at 12:23
While OpenGL is used often in game development, this question only asks about programming and is not related to game dev. I think it should be migrated. It is still a good question though! – Amplify91 Jul 27 '11 at 16:07
up vote 7 down vote accepted

You can start be reading this blog:

share|improve this answer
Wow, very interesting – bobobobo Jul 27 '11 at 12:12

Have a look at Mesa3D. It's an open source OpenGL implementation for GNU/Linux and many other OS's.

share|improve this answer

I think this site has some great information about the subject:

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.