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I'm writing a 2D snake-like game for android (Hungry Birds, already in the market), and now I'm wondering if I should port it to OpenGL so that the performance can stay stable while I continuously add additional features to it. I'm still an apprentice (17yo), so I don't know any "complicated" math yet (matrix transformations, vector math etc). Should I risk the porting?

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If you plan on going into any more gamedev, linear algebra and vector math is invaluable. –  The Communist Duck Jul 26 '11 at 8:42
    
Yeah I'll learn that in school as I go along, and I'll also probably go to a university too, but at the moment I don't have the spare time to learn it by myself. I've had a bit of linear algebra in school. Do I need understanding of these things for OpenGL or is there a lib for dummies? –  user8860 Jul 26 '11 at 8:47
    
You can start OpenGL without deep knowledge in matrices nor vector maths. Orthographic projection and glTranslate/Scale/Rotate will be enough for start. –  Krom Stern Jul 26 '11 at 18:38
    
I've just about finished reading this book (amazon.com/Beginning-Android-Games-Mario-Zechner/dp/1430230428) and it's a great way to ease yourself in to OpenGL with all the maths etc. He makes it look really easy! (I'm in no way affiliated with the author - I just really rate this book) –  Martyn Aug 11 '11 at 15:18

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up vote 3 down vote accepted

If you don't want (or have time) to learn all the math, i'd suggest you keep on working with Canvas, or using a Game engine that wraps OpenGL and do all the complicated math for you (for example Andengine)

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Thanks, didn't think there where any engines for android... I'll look into it. –  user8860 Jul 26 '11 at 10:41
    
You may also want to check out libgdx for an engine. –  Amplify91 Jul 27 '11 at 5:30

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