Most online games suffer for this problem and there are some software companies out there to cover this but recently from what I've seen most companies are trying to avoid those programs creating their own system (blizzard with warden, aion with their own checking, etc...) but it is a very difficult case to prevent such ...
Just wanted to say i made another question topic as community wiki specific for posting applications and it is features and the ideas behind this question here is not to list those but instead to know more about what were your attempts, issues along the road and possible solutions, piece of codes if application and so forth.
What sort of protection do you guys use in order to (try to) prevent such acts:
- Anti-cheat Software ? (please state which, why and possible problems you faced, for example aion stopped using GameGuard at beta stage due to a huge amount of compatibility problems and complains from their users)
- Your own code ? (what sort of verification do you usually run to make sure of the bad-faith players, for example speedhack, verify new location against speed+last location, etc...)
- None, i dont care ? (any personal reason or input you did like to share ?)
Any interesting piece of code related to the issue you would like to post ?
Feel free to rework my text my english inst that great ?**