When I download a video game from the publisher's website, it typically needs to update itself several times before I can play it. Why can't the developer simply put the patched version of the game up for download? I assume there must be technical problems with this, but what are they?
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A few reasons that I can think of off the top of my head -- I'm sure others will have reasons as well.
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As Dennis said, it's mostly reason #2. It takes a lot of time and effort to create a new distribution version, and this is a seperate process from creating the patch version. Creating patches is simply faster and needs to be done anyway. But even more so, once you have had several complete versions of the product available for download, each new patch must be tested against each full download version in some cases. For a developer/publisher it is much better from a support point of view to have everyone download v1.0 full, then apply each individual patch successively. Because that's the process that must work for everyone. |
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There's also the issue of people having to change settings to get a game to work (on PC) and the installwr might obliterate though. To make the installer fully 're-entrant' where it leaves the right stuff intact yet cleans up the traces it should clean up imposes even more QA and user support risk. Plus indeed, bandwidth and user annoyance. |
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