A little background for myself. I am relatively experienced with 3rd part physics engines such as Havok, Box2D, Bullet and have successfully integrated them in custom engine(s). I have also made a simple physics engine by following a few known books.
Now I am interested in diving into vehicle physics. There are a couple of books that skim over the topic but do not go over in enough detail for me to grasp anything useful. So I would like to know of good books/resources that are not too heavy (by that I mean a book that is pure vehicles and made for engineers rather than game developers) that help me get started on vehicle physics. Here
get started = at least guide me through creating a simple vehicle in 3D with modern features found in most games (suspension/transmission etc.)
Note: I searched for a similar question but did not find one, but if one exists, please post the link and feel free to close the question.