I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya.
To me, it looks like each of them has its own way to accomplish the same goal, which brings me to the question, is any of them better than the other ones?
In other words, if am free to decide which one of the three tools to use as my primary graphics development tool (for games graphics, web, commercials, animations..) and if I depend to nobody, which application should I decide for? What criteria should I evaluate those three applications in accordance to?
As I have read a lot about Softimage, which is so far the most attractive to me because of its user interface and ICE, I came to question: Is the future of Softimage bright? is it not going to be merged or vanished over time? Lastly I checked, Autodesk offered Softimage as part of its key two packages: Maya, Max. It was not offered as standalone and competitive package to Max and Maya anymore.