Here is what I want to do with my tile map that I am unsure of. As you can see the top walls are way larger then the bottom and side ones (this is also an issue with my corners which are odd shapes [more like an L then a square] as well as larger then the 40x40px that my current tiles are).
I have also attached the tile sheet I am using for the tiles to show you what the corners and tops look like compared to the rest of the tiles.
What I’m thinking is I might be able to just draw them using the same array I have if I use the tiles width and height instead of a set WxH? I dont know how well this will work, but were the blocks that will have different values will be blocks the player/NPCs can’t step on then it may not be an issue, again I’m not even sure if that is a viable solution.
My code in case you want to see how I'm currently handling it: Map.java (pastebin) (edit:im not handling it, meant how I'm currently doing the map)
tl;dr - how can I take take my 2d looking tile map and change it to have different size tiles? or is there a better way to do what I am trying to do? Is there a name of a method that I should be looking for while googling?