I am interested if anyone has had used GetrasterStatus in direct3d application to control application vsync behaviour in high precision timing? What set of techniques are to be implemented to do the job to perform additional background operations while waiting for vsync and fliping the buffers just in time of vertical scan line?
migration rejected from stackoverflow.com Dec 2 '13 at 16:40
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closed as off-topic by Josh Petrie♦ Dec 2 '13 at 16:40
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