I have a problem with making map editor in XNA. I'm making a 2D tile based map editor.
The problem is, I need every tile I put in map editor to be X: 0, or X: 32, or X:64 and so on, not 1.10, 2.99, 5.62, etc. You see, it has to be exactly i*32 tiles, where i is whatever number, not decimal. Thank you if you help.

