I would like to ask you all a question about how I should be going about creating and especially maintaining an Amateur/Independent team for quite a big project.
I'm specially interested about common pitfalls like who to Not accept on a team for example but also any information about how to build and maintain a team of non (or very little) payed people for a project that might advance but slo(oo)wly.
Oh yes, before you downvote me for wanting to create a MMORPG, I already have created the game + server (up and running), coded the last 3 years by myself (ie. this is not a modified Ryzom or something likewise)
You can check it out here: www.mindoki.com
So now I'd love to build a team helping me out with things like creating talents, testing, making quests, taking care of the community, scripting, website (forum) etc. etc. etc.
For the story, a guy helped me for like 6 months creating a team doing graphics, plot and sound but not one of them was able to either follow a 'template' (using a texture set up and a pre made skeleton) or finish even Anything.
So how should I structure the "team", how should I recruit (should / must I handle all recruiting myself?) and what are the common caveats in such team management?
Thanks!
[EDIT] I removed the edit, it messed up the initial question (which is 'What's the Do:s and Don't:s in amateur team management')