I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches).
How can I get some examples?
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I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches). How can I get some examples? |
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Here is one, with source |
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Q-Games presented their system for Pixeljunk Shooter at SIGGRAPH: Disclaimer: I got this information from another StackOverflow post. I've also seen those slides in PDF/Powerpoint form, but don't know where they are at the moment. All of the information is available in the Youtube videos, however. |
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