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I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches).

How can I get some examples?

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Here is one, with source

Fluid simulation for video games series : Part 1 - 9

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Q-Games presented their system for Pixeljunk Shooter at SIGGRAPH:

Disclaimer: I got this information from another StackOverflow post.

I've also seen those slides in PDF/Powerpoint form, but don't know where they are at the moment. All of the information is available in the Youtube videos, however.

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