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In the iOS space, there's a great library based on Cocos2D called SneakyInput to create a virtual Joystick on screen. I was just wondering if there's a (preferably free) library like that for XNA? If not, are there any resources someone can point me to on how to roll my own? It doesn't sound overly complicated, but when I think something "shouldn't be that difficult" I'm usually overlooking smaller details.

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up vote 2 down vote accepted

You may want to see this other question, here and the link from the answer I accepted, here.

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Perfect, thanks! – BFree Jul 6 '11 at 15:05

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