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I like the sgs/projectdarkstar or now known as reddwarf server for a back end game server. However I am looking for a good front end, preferably 2D. I was thinking of something such as flixel. I know there is an AS3 library available for reddwarf, so I am hoping someone already has connected up flixel or a similar engine? Or if you have a recommendation for another easy client side engine that will connect to reddwarf?

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What kind of integration into the game-engine are you looking for? You should probably be more specific about your requirements there. – bummzack Jul 5 '11 at 13:48

Flixel and your client engine don't 'connect' to each other. They are both libraries YOU have to integrate into your flash.

Think of flixel more like a box of pencil crayons, and your client library like a phone cord. Alone they don't do anything. It's how you use them that makes your game what it it.

Also judging by the rough bounds of this question I might recommend you scale down your first project of this nature. Server/Client interactions are a hefty challenge on their own, without any graphics ever being involved. But before you ever try that, make a full game, start to finish with flixel, then add new technologies. If you can't be patient enough to take the time to do that, you will have serious trouble ever finishing this project.

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Not sure what you mean by 'client engine' - I am referring to a server. I do not want to re-invent the wheel and develop my own client/server protocol stacks. I do not want hammer and nails, I am looking for modular housing. People have been developing multiplayer games for many years now, so I was hoping by now there would exist a reasonably decent combination of client/server gaming framework (for flash) out there already. – Scott Szretter Jul 15 '11 at 10:25
@Scott: You would think that, but the only systems that provide the level of modularity you are looking for starts at a pretty price, and even still would probably just be MORE complicated then if you were to write one yourself. Client side socket actions in AS3 take about 40 lines of code. I've also written a server (that manages mySQL backend) in C#. Since every game is different, and needs to send different data, you will always have to write a protocol of some kind. Worry more about the game itself, not servers and money making and it will all fall into place. – Adrian Seeley Jul 15 '11 at 13:15
@Scott: After doing a bit more digging into the topic, it seems there are a small handful of niche server/client architectures available at a price. The majority of the open source seems to be AS2 only. When you build a server/client system, you aren't really re-inventing the wheel, but rather building one from wheel parts. – Adrian Seeley Jul 15 '11 at 22:18

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