What are the best practices for playing sounds in iPhone games? Specifically, what are the best practices while playing sounds simultaneously without affecting other processing much. Is there any recommendation about how sound files must be made to suit the processing?
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From Technical Note TN2199, relative to the use of OpenAL
A link with general audio tips for iPhone. And my personal opinion:
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there is a game engine named cocos2D, and it contains an audio engine named cocosdenshion. it's a three layer object oriented sound engine. you can easily select a layer and starting working with that. and it's all based on openAL, you can surly get enough ideas from cocosdension even if you don't want to use it directly. and it's under MIT License so you can use that without any worry. |
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