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first I’m not programmer, I’ve been using a popular game for some time and I think it would make a great medium for machinima. Problem is that it’s a top down view startegy game and it doesn’t give control of the camera other than pan map with arrow keys, drag with left mouse and zoom on cursor with mouse wheel.

I’ve got the demo of Torque 3D and I found the documentation on creating different camera modes but I don’t want to spend hours to find out in the end that I can’t do it.

Ideally I’d like a console command to switch between the default camera mode and the machinima one. The machinima one should focus on the centre of the map OR (toggle) on a selected unit and basically let me rotate the map like a sphere but never get below it or alter its horizontality. (hope you get the picture)

So can anyone write me the code to add ?

EDIT: I just learned that it uses Torque 2D but renders things in 3D.

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If you want help that is very specific to Torque, the best place for that is the GarageGames forum. –  Kylotan Jul 2 '11 at 23:14
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-1 write code to add where? There is no general code, it depends on its environment. Just naming an engine doesnt answer that question at all –  Maik Semder Jul 3 '11 at 10:28
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I find myself confused by your question. So you want to use a "popular game" that is a "top down view RTS game" for machinima. But it doesn't give you enough camera controls.

That's fine. Where it gets confusing is where you start talking about Torque 3D. The document you found pertains to Torque 3D users and possibly games made with Torque 3D. And I don't know of any "popular" RTS game that was made with Torque 3D. So the fact that Torque 3D has the ability to create camera modes has nothing to do with this anonymous RTS game.

If the game itself does not give you camera controls, whether directly or via scripting, then you don't have camera controls, period.

BTW, if you're talking about StarCraft 2, just say so; Blizzard's wrath will not be upon you. Also, SC2 has lots of camera controls in its scripting system; people have made third and first-person shooters in the engine. I could point you to all kinds of SC2 map editing resources you could use to make Machinima if I knew what game you were talking about.


I wanted to know what game it was so that I could go look it up. And now that you have revealed that it uses T2D instead of T3D, what you want is simply impossible. T2D renders 3D objects the way it renders sprites: each one has its own space. There isn't a global camera for T2D unless the game creates that concept itself. And if it does, that global camera can only be changed via a mod if the developer specifically exposes it.

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Well it's relatively popular, it was rated well and a top seller in Steam. I'm not programmer but I don't talk nonsense either, the game uses Torque 3D and the developer gave a fix for a control so I have an example of adding a key binding to main.cs, but the camera thing I don't know how to do. –  user2534 Jul 2 '11 at 21:38
    
@user2534: What is the name of the game? –  Nicol Bolas Jul 2 '11 at 22:03
    
@Bolas do you know Torque 3D scripting ? –  user2534 Jul 2 '11 at 22:10
    
@user2534 its useless to ask questions but hide necessary informations. Show the fix from the developer so we can actually help. Otherwise its best to delete the question, as it stands its rather useless and impossible to answer! –  Maik Semder Jul 3 '11 at 10:26
    
@Nicol Bolas @Maik Semder did you intend to buy the game to help me ? if so, it's on sale on Steam (I added its name in my question). –  user2534 Jul 5 '11 at 20:23
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