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hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated:

by giving points and connections between points properties such as elasticity, density, mass, shape retention, friction, stickiness, etc.

What I want is a starting point: resources and helpful examples/sites that could give me the specifics needed to actually make this such as equations and required physics knowledge. It would be great if anyone out there also would give me their attempts or ideas.

finally I was wondering if it was possible to...

  • use the source code of an existing 3D engine such as Bullet and transform it to be 2D based?

  • use the source code of a 2D Rigid body physics engine such as box2d as a starting point?

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-1 Are those rhetorical questions, or do ou really think there is a reason why you couldn't use those engines as a starting point? Of course you can, not sure what you are asking though. As it stands the question is vague and too broad. – Maik Semder Jun 28 '11 at 18:07
You basically just asked this. – The Communist Duck Jun 28 '11 at 18:51

1 Answer

up vote 2 down vote accepted

No softbody solvers in C++ exist?

http://stackoverflow.com/questions/3269212/non-rigid-body-2d-physics-engines-in-c

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