I am creating a tile based isometric game.
The problem we are having is with depth sorting, we tried a lot of methods but none work.
They all do a great job but its not perfect, they seem to bug sometimes.
We have tiled objects of different sizes, like 2x2, 2x6, 3x4. This makes it so hard.
We are trying to avoid slicing the bitmaps.
Anyone has a idea?