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I'm in need of some tunes for my game. Where can I procure some, preferably for free?

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closed as not constructive by Josh Petrie, Tetrad Jan 21 '12 at 20:22

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

GPWiki has a list of game asset resources. – Josh Petrie Jan 17 '12 at 19:14
Policy change, these kinds of questions are now off topic. There are other resources that are better suited to these kinds of issues. – Tetrad Jan 21 '12 at 20:21
Related:… – bobobobo Sep 29 '12 at 17:57
This should be reopened because it is obviously very constructive. – Keavon Mar 2 '14 at 1:04
I have been using this site. It's more of a gateway, so makes things a bit easier (most of the tims that is): – Septronic Jan 27 at 17:20

13 Answers 13

There's a great (long) list of music/sound sources at UnityAnswers: Where can I find music or sound effects for my game?. A sampler of some of the free ones:

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Note that the "8bit-collective" is non-commercial licensed. May be the case with more as well. Great list, though. – Kzqai Nov 26 '10 at 0:40
Nobody thought about AudioMicro? ( – asmo Jul 17 '14 at 22:11
Also try – Deepak Joy Dec 7 '15 at 9:18
What keeps you from editing the answer, adding the links and waiting for peer-review? – Num Lock Dec 14 '15 at 10:14 – testit May 30 at 8:17

If you're interested in creating a large amount of music (for one game or many in the future), I'd recommend grabbing some easy to use music creation software (like GarageBand on OSX, or ACID on Windows). It's pretty easy to create some basic tracks with the included samples, and you can pretty affordably find more samples.

Don't think you can write music? Do what I've done for a long time: stitch together the classics. Go to your local music store and find some sheet music for Beethoven or other copyright-expired orchestrations. Don't borrow the whole arrangements (they're often copyrighted), but grab a few bars of the melody or harmony. Shift it a few keys or try it with some odd instrumentation. The results can be pretty solid.

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+1 So easy to make game music with GB from sheet music. – Tae-Sung Shin Jan 5 '12 at 4:41

When it comes to music that is mostly original, I am very fond of the Newgrounds Audio Portal. Of course you have to ask for permission first, and abide by the Creative Commons restrictions that the creator has placed, but in general its very nice.

There is alot of talent there though.

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The pygame site has lots of links to music resources.

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Tons of free, creative commons music.

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Unfortunately, finding free music is difficult, but you can at least find some royalty-free music. Here's a site I came across yesterday that had some really good sounding stuff.

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I love the netlabels section of for this purpose. Lots and lots of interesting music that is [mostly] freely available for use (check individual licenses). Great search capability too.

I would say it is for background pieces or ambiance more than anything.

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Following the line of Creative Commons license, you can find a lot of content here:

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This guy:

Posted this on Happy Penguin some time ago:

Offering his music for free in games, so long as they complied with some sort of FOSS licence.

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extremely nice music! thanks for the link. – Larry Smithmier Jul 15 '10 at 18:02

I would definitely check out the Kongregate Collabs. The licenses are all different (usually free for noncommercial use, but some things there allow commercial use for free), but you can find some pretty good compositions.

Again, there are a lot of other places already mentioned, like the free sound project.

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Jamendo has a massive collection of excellent quality music tracks which are mostly under various Creative Commons licenses:

Look out for the "No Derivatives" tag. The definition of a derivative work is somewhat vague, so its best to avoid them, or ask the artist/composer. "Share-Alike" could also be a bit iffy.

The site likes to mention that you should pay up for Jamendo Pro in order to use tracks for commercial works, but if the track is under a compatible Creative Commons licence (ie, CC-BY), then you don't have to pay up (although obviously its always a good idea to make sure the music creator gets a share of the profits, they deserve it!) Of course, if the track is under a non-compatible CC licence, then you will have to pay up, or ask the artist nicely.

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I am affiliated with this site. Our goal is to connect musicians with companies (or people) in need of music. Musicians provide some of their music for free, in order to try and sell more of their music later. All the music on our community site is free and licensed under a Creative Commons license. The music on Tribe of Noise PRO is not free.

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