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What math should all game programmers know?

Obviously a good knowledge of maths is essential for good programming, my maths isn’t the best ( I didn’t pay attention in school all those years ago) so, in order to get one step closer to being the best I need some advice. What maths should I learn for specific areas of game programming? If someone could outline some subjects and say one or two words about what areas of game programming they would be used in I’d greatly appreciate it. I’m working through the Khan academy programme at the moment, and I’m just getting into algebra now.

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marked as duplicate by bummzack, The Communist Duck, Tetrad Jun 16 '11 at 14:31

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

    
This isn't an answer to the question, but you can see one math question relevant to the "collision-detection" tag here gamedev.stackexchange.com/questions/11520/… –  jhocking Jun 16 '11 at 14:16
    
noted, sorry for the duplication! –  bot_bot Jun 16 '11 at 14:43

1 Answer 1

Learn the math as you need it. That's how I did, and it will "save you time". The math needed depends a lot on the game you are making (whether or not it's 2D or 3D, whether or not it has advanced physics, etc etc).

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