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I want to build simple OpenGL application that mustily are GUI based to collect from user input and to the user can push buttons . now i saw allot of GUI frameworks that offer GUI to openGL . but none of then offer GUI that is seams to be part of the 3d/2d game the closed example i can think of is the old dos games GUI .

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Your question seems vague. Do you have a screenshot of an example GUI you want to have ? –  XGouchet Jun 14 '11 at 8:50

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Just about any existing UI framework that allows you to control the textures used in the GUI widgets should work -- just because none of them ship with an out-of-the-box "DOS" look doesn't mean they can't support one.

After all, what you are talking about is mostly just appearance. You just need to use highly pixelated (or "lo fi") textures for your UI artwork. Kind of like this sprite set, which has some bitmap letters that might be a good start for you, at least.

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