I want to know if it would be worth executing pathfinding on the GPU (using nVidia's CUDA, or an equivalent) in certain situations, or whether it would be a wasted effort. The situation I imagine would be a headless multiplayer server responsible for finding paths for bots.
I'm specifically interested in A* pathfinding using navigation meshes, but if there is another pathfinding algorithm that would benefit more from GPU execution I'd love to hear it.
