I'm working on a simple 3D game. In the game, sometimes the players have to roll die (a D8 to be exact). I wish to represent the rolling die with a 3D model, and I'd like to animate it in 3D space as if it was really rolled.
Can anyone help me describe the way the die spins around in real life?
PS: I'm working on this in WPF, using Storyboards and Rotation3DAnimationUsingKeyFrames