You can convert PNGS to XNBs by adding them to your content project in your XNA solution. You do this by right-clicking on the content project in the project explorer (right side) in Visual Studio and choosing Add->Existing. Now each time you build the solution (F5) the XNB files are created.
As far as I know you can not (easily) manually create XNB files from PNGs (or other assets) because XNB files are associated with a specific game, XNB files are a sort of protected/compressed archive for a series of assets and thus can contain more than 1 file.
About GXView, I don't know that program, but if you think that software could help you, but gives an error, could you post the error message, maybe we can help you out.