I'm trying to export an animation from Maya 2011 (Mac) in FBX and got these 4 errors:
Animation curve tangent type changged to User (45): The plug-in has changed some animation curves tangents type to User to ensure interoperability. This mode change will not affect the animation curves' values
Unsupported map(s) (1): The plug-in does not support the following maps and will not export them. To learn how to convert them so they export correctly, see Edit > Convert to File Texture in the Maya documentation. TS_plancher:ramp1
Complex animation baked (1): 34 attributes had complex animation. Complex animation was exported as baked curves. (10200 evaluations done)
Invalid selection set (1): The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache export, the selected set is empty, or the selection set is applied to the shape node of the object instead of its transform node:
What am I doing wrong?