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I'm trying to export an animation from Maya 2011 (Mac) in FBX and got these 4 errors:

Animation curve tangent type changged to User (45): The plug-in has changed some animation curves tangents type to User to ensure interoperability. This mode change will not affect the animation curves' values

Unsupported map(s) (1): The plug-in does not support the following maps and will not export them. To learn how to convert them so they export correctly, see Edit > Convert to File Texture in the Maya documentation. TS_plancher:ramp1

Complex animation baked (1): 34 attributes had complex animation. Complex animation was exported as baked curves. (10200 evaluations done)

Invalid selection set (1): The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache export, the selected set is empty, or the selection set is applied to the shape node of the object instead of its transform node:

What am I doing wrong?

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are having same problem when export from maya windows? – Gajoo Jun 1 '11 at 2:10
I'm having the same issue with Maya 2012 for mac. Says it wants the Geometry Cache on the transform node and not the shape node, but Maya only allows you to assign it to the shape node. – user11845 Dec 14 '11 at 21:30
There is a CG Artists site proposal in Area 51 that will help answer questions like this. It needs followers. area51.stackexchange.com/proposals/38889/cg-artists May not help you immediately, but if you like the platform of Stack Exchange, which I love, it will help out in the future. – ckpepper02 Apr 24 at 20:38

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