I've got a Windows API Window. I've managed to make it windowed, and "fullscreen windowed". But I can't seem to make the window just full-screen- for example, even if I specify
WS_POPUP, I can still freely move the cursor to my second screen. However, if I launch full-screen games, they don't permit it, and exist only exclusively or minimized. How can I make a window that behaves this way?
Edit: Excuse me. Limiting the mouse movement was just one example of how a full-screen window behaves differently to a non-fullscreen window, I'm not looking for how to limit the mouse movement.
Or is this set in the D3DPRESENT_PARAMETERS, rather than just communicated?